Lighting Artist II
Multiple Locations: California, USA • Austin, TX, USA • Montreal, QC, Canada • Redwood City, CA, USA • Toronto, ON, Canada • Ontario, Canada • Quebec, Canada
Notice
Requisition Number: 170789
Position Title: Lighter 2
External Description:
Lighting Artist II | Maxis
Location: EA Redwood Shores | Toronto, ON | Open to Remote work for most US & Canada Locations
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.
The Role
As a Lighting Artist, you will partner with the Technical Art Director, Art Director, Rendering Engineers and Senior Discipline Leads to define a cohesive, visionary look for Maxis titles. You will drive the quality and visual standards across multiple platforms and support the technical development for Maxis projects. You will also participate in research and development to support new Art and Design-driven features unique to our projects by leveraging current methods and pipelines. You will proactively seek opportunities to elevate the game, enjoy improving workflows using emerging technologies, embrace constructive feedback, and thrive in a highly collaborative environment.
You will report to a Studio Development Director.
Key Responsibilities
- You will partner with the Art Director and support the Senior Discipline Artists to develop and refine the lighting for our characters, environments, and gameplay modes
- You will create high-quality, real-time lighting solutions in-game using physically-based rendering
- You will research emerging technology and share suggestions with the Technical Art team on process and aesthetic improvements
- You will actively participate in milestone reviews
- You will review work from external partners and peers by participating in critiques
Qualifications
- Minimum of 4 years of production experience as a Lighting Artist
- A contributor on published titles from pre-production through to shipping
- An understanding of PBR lighting theory, current game tech and development methods, for example: PBR materials, real time workflows, and subsurface scattering
- A working knowledge of industry standard rendering methods (baked and real-time) for mobile and PC with an understanding of hardware scalability constraints
- Familiarity with optimization and tuning adjustments for performance to stay within technical budgets across multiple platforms
- Experience with lighting in the UE4 pipeline, including a desire to learn and develop hands-on skills working in UE5-Lumen
- An understanding of spatial composition and lighting techniques that influence mood, tone, and aesthetic within a scene (natural lighting, key lighting, three point, etc.)
- A demonstrated understanding of rendering principles for human skin, hair, and clothing
- Experience collaborating with object/character/environment modelers, VFX artists, and rendering engineers to develop new solutions/tools/tech/pipelines
- Some proficiency in industry-standard software such as Maya, ZBrush, Substance Painter/Designer, and Photoshop
- Excellent written and verbal communications skills
Bonus Qualifications
- A demonstrated sense of color theory, color grading, and correction
- A photography, cinematic, or traditional art background
- Shader authoring experience
- A passion for making and playing games
Materials required for Application
- A portfolio/reel that reflects strong sense for character and/or figurative lighting, including examples of lighting compositions within both natural and architectural scenes
- Resume/CV
City:
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Community / Marketing Title: Lighting Artist II
Company Profile:
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
EEOText:
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Days Open: 133
Can this position be remote?: 1
EEO Employer Verbiage:
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.