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Environment artist

Location

UK, Leeds

Position type

Full-time

We're looking for Environment Artists of all levels to join our team! 

 

Responsibilities

  • Create 3D environment assets for use in-game to a high industry standard.

  • Build level/ scene art within a game engine using environment assets, lighting, effects, etc.

  • Creation of 3D assets through standard pipeline of High poly modelling, sculpting in Zbrush, Low poly modelling/ retopologising and UVing.

  • Creation of environment asset textures utilising high to low baking and a great knowledge of Substance Painter.

  • Create artwork to meet the direction, this will sometimes be provided by a concept artist or will be the environment artists responsibility to develop the artwork within the brief matching the style.  

  • Working closely with other disciplines such as design and engineering to ensure the artwork matches the narrative goals and fits within the performance budget.

  • Communication with the rest of the team to keep transparency of goals, deadlines and expectations..

Requirements

  • Knowledge and skill within Autodesk Maya, must be able to create high poly models such as hard surface assets as well as low poly models that are game-ready with efficient and optimal poly counts, UVs, normals, etc.

  • Knowledge and skill within Pixologic Zbrush, must be able to create high poly assets for environments, this can include organic assets or hard surface assets.

  • Knowledge and skill within Substance Painter and the PBR pipeline, must be able to create materials appropriate to the asset with a keen sense of visual language and colour theory. Materials created are expected to react physically correct within game.

  • Keen design sense, must be able to conceptualize assets that will fit and blend with the game world, this may include basic blockouts in 3D to explore ideas.

  • Experience as an environment artist, positions varying from junior to senior based on experience.    

Pluses

  • Familiarity with the Unity engine is a plus. Knowledge and experience working within game engines and being conscious of best work practices and limitations within them.

  • Coordination, timekeeping and organisational skills

What We Offer

  • 20 days paid annual leave plus all UK bank holidays (28 days total)

  • Flexible hours

  • Central Location: Close to Leeds with regular transport links

  • Relaxed work environment with space for social events such as game jams, movie and game nights.

  • Occasional team activities such as cinema, lunch out, industry events and more. 

Please include a CV/ Resume in your email.

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