Senior Technical Artist

  • Full-time
  • Project: Maverick
  • Department: Tech Art
  • Location: PL, Warsaw (Remote/Hybrid))

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Maverick is a yet unannounced AAA game developed with Microsoft. The game development involves our European and North American teams.

Job Description

  • Develop powerful and efficient workflows for the Art team
  • Research and implement new techniques and procedures to improve game asset quality
  • Help improve and refine shader, texture, lighting quality
  • Explore and help develop new technologies for integration into the asset pipeline
  • Identify and resolve pipeline issues without supervision
  • Analyze and improve art asset inefficiencies to optimize console and PC performance
  • Work with programmers on developing new features and workflows
  • Providing R&D projects and pipeline and workflows improvements
  • Bugfixing and describing R&D case studies in knowledge base
  • To create materials and support and existing material systems.
  • Making final materials for characters, environment assets, effects etc, anything that is overly complex or technical Level Work.
  • Act as a liaison between the Engineering and Art departments
  • Maintain the production and software pipeline and meeting deadlines
  • Sharing knowledge with less experienced peers
  • Occasionally support Lead in recruitment projects with HR collaboration
  • Occasionally can onboard new hires

Qualifications

  • Typically 5+ years of game development experience
  • Typically at least one AAA title developed and shipped from start to finish
  • Solid understanding of creative and game development processes
  • Experience in all aspects of creating game content
  • Advanced Maya knowledge
  • Advanced knowledge of Photoshop, Zbrush/Mudbox, Substance Designer
  • Strong knowledge of current 3D graphics techniques
  • Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics
  • High proficiency in technical problem solving
  • Visual scripting in Unreal Engine Editor
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games 

Nice to have: 

  • Scripting and plug-in writing skills with Maya plus Python or C++
  • Extensive experience working the Unreal Engine especially with Blueprints, Material Editor, and Matinee
  • Max Scripting and HLSL or shader programming experience
  • Houdini experience

Additional Information

What we offer:

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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