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Engineering

Senior Software Engineer - Gameplay

Full-Time

Thought Pennies Entertainment is a Role-Playing Game studio creating games focused on social storytelling. We celebrate diversity and a people-first approach to game development. We are fully remote.

The Senior Software Engineer (SSE) - Gameplay is expected to work with minimal oversight and to collaborate actively with their Design counterparts to deliver well crafted game systems that meet all design and technical requirements. They are able to utilize their expertise to use all the systems Unreal Engine has to offer to generate fun, responsive and technically competent gameplay.

The Senior Software Engineer- Gameplay will typically report to either to the Technical Director or one of the tech leads on the team. They are expected to work closely with the studio’s content and design teams to deliver a world class game experience.  SSEs are generally expected to mentor more junior team members, as required, and to take an active role in peer review activities. Each SSE is expected to maintain primary ownership of the systems that they implement, and to take secondary ownership of other systems as required.

Responsibilities

  • Translate Design stories into actionable technical plans
  • Drive technical requirements and implement pipeline tools required by Design
  • Use technology provided by Unreal Engine to achieve the target responsiveness and game feel
  • Provide critical feedback (quantitative as well as a qualitative) to the Design team
  • Ensure designers able to tune and interact with gameplay systems
  • Work closely with the Engine team to understand and help enforce performance constraints across game systems

Requirements

  • Experience with Unreal Engine development, preferably with one or more shipped titles with multiplayer components
  • Strong C++, OO, and 3D math skills
  • Understanding of game design / game feel and willingness to engage with Design team
  • Great communication skills

One or more of the following:

  • Expert understanding of animation topics such as animation graphs, blending techniques, root motion and procedural animation.
  • Experience crafting third person melee action gameplay systems such as combos, dodges, synced animations, or intricate state machines
  • Experience with third person camera systems for traversal and combat with knowledge of camera framing, transition techniques, camera collision responses and necessary level/environment mark up
  • Experience creating responsive gameplay in a multiplayer setting with an understanding of client prediction, synchronization systems, and client/server models
  • Deep expertise in a gameplay space not mentioned above