Cinematic Designer (F/M/NB)

  • Full-time
  • Flexible Working Organization: Hybrid

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft Bordeaux

Founded in 2017, Ubisoft Bordeaux works with passion on the biggest AAA titles to deliver the best gaming experiences. Today, the studio is composed of over 400 talents from 15 different nationalities, working on licenses such as Assassin's Creed, Beyond Good & Evil 2 and other unannounced projects. At the same time, the studio has set up a Tech branch which works on all Ubisoft's online services (named Online Services) and on the Anvil game engine. A R&D unit, La Forge, has also been set up, bringing together engineers and researchers to work on prototypes for game production, particularly in the field of AI.

Job Description

We are looking for a Cinematic Designer to join the production team to work on a new Assassin's Creed game. As part of the Real team, you will be responsible for the implementation of scripted events of cinematic scenes and the cinematics into the engine throughout the production, in collaboration with animation, programming, level design, quest design and level art teams.

As such, your missions will be the following:

  • Create narrative moments, including in-game dialogue scenes by working on the rhythm, the cameras and the characters animation
  • Establish the list of assets that other departments need for each scripted/cinematic event.
  • Organize and coordinate the resolution of technical problems on the assigned topics
  • Initiate and participate in knowledge sharing, problem solving, and technology watch
  • Document the pipeline and animation systems for internal knowledge sharing

Qualifications

  • Previous experience in the video game industry 
  • Good filming and directing sense
  • Good knowledge of engine constraints and programming basics
  • The understanding of scripting languages is a plus
  • Experience with character and camera animation on 3D software is a plus
  • Experience in video editing and editing is an asset for this position
  • You are curious and appreciate technical subjects 

Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

Additional Information

Contract: Temporary contract - 9 months

Location: role based in Bordeaux – France

Remote: hybrid model

Starting Date: May 2024

 

Hiring Process:

  • Phone interview with one of our recruiters
  • Technical interview with our Lead Cinematic Designer
  • Project Interview with our Associate Producer and a recruiter.

If your application is not retained, you will receive a negative answer.

 

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences, we value diversity at our company and do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status. All personal informations will be treated as confidential according to the Employment Equity act.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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