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Software Engineer

Location: Melbourne VIC, Australia

Notice

This position is no longer open.

Requisition Number: 182297

Position Title: Software Engineer III

External Description:

Software Engineer – Frostbite

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.  Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. 

Our mission is to develop and maintain the cross-platform rendering hardware abstraction layer on lower power devices. We have a specialised rendering team that collaborates with other rendering teams across the globe to solve performance and feature issues for our game team partners.

You will be part of our experienced rendering team. You will report to an Engineering Manager and work in a hybrid capacity if local to the Melbourne office, or fully remote otherwise. Our hybrid employees will enjoy the flexibility to work from home up to 4 days a week.

Responsibilities

  • You will develop and maintain C++ rendering back ends for Vulkan, Metal and other proprietary APIs.
  • You will implement and support the compilation and runtime use of HLSL (shader language) on multiple platforms.
  • You will investigate, solve or work around differences in device performance and output.
  • Undertake CPU and GPU performance analyses and reports for internal and external teams across the company.
  • You will define, design and implement low level performance profiling and optimisation initiatives on multiple platforms.
  • You will collaborate across team and discipline boundaries, providing suggestions and contributions outside the immediate team.
  • You will inspire and mentor less experienced members of the team.

Qualifications

  • Strong C++ knowledge with at least 5 years of professional programming experience in real-time rendering.
  • Experience working in rendering on recent platforms (e.g. Switch, Android, iOS, Mac, PC, PS5, XBSX).
  • Knowledgeable of modern CPU/GPU hardware architecture.
  • Significant experience using a low-level graphics API (e.g. DX12, Vulkan, Metal, console).
  • Experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Xcode, console).
  • Deep understanding of memory management and multi-threading with related debugging and optimization experience.

 

City:

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Community / Marketing Title: Software Engineer

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 49

Can this position be remote?: 0

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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