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Senior Technical Artist (Procedural Generation)

Location
Poland, Warsaw
Department
Technical Art, GAME

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator and aim at excellence.

At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi are a team of experts – people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

As a group, Virtuos has become a recognized leader in its field, has been growing faster than its peers have in recent years, and is pursuing an aggressive global expansion strategy. To this end, we are seeking an experienced Senior Technical Artist (Procedural Generation)  who can join our team and help pave the way towards our new goals.


Responsibilities
As a Technical Artist specializing in procedural content generation, you will be responsible for developing and implementing innovative procedural systems and tools to create diverse and dynamic content for various projects. You will collaborate with the art and engineering teams to ensure that the procedural content seamlessly integrates into the game world. The ideal candidate should possess a strong artistic background combined with a deep understanding of procedural techniques.

Daily tasks:
  • Working on tools for procedural content generation in Houdini, Unreal Engine, or clients` proprietary engines;
  • Creating the procedural content or procedurally optimizing the existing content;
  • Writing documentation for complex procedural systems and tools.
Qualifications
  • Minimum of 4 years of experience in the game development or other CG industry;
  • Minimum of 2 years of experience as a Technical Artist;
  • Procedural Content Generation Experience with using and developing tools and plugins in industry-standard software, such as Houdini, Substance Designer, World Machine or Blender;
  • Proficient in using Unreal Engine 4 or 5 or any other industry-leading game engines with a deep understanding of its art and rendering pipelines;
  • Solid understanding of performance optimization techniques and best practices in game development.

Will be a plus:
  • Expertise in developing custom tools and scripts to enhance and streamline art workflows;
  • Expertise in creating and optimizing shaders, materials, and visual effects for game environments;
  • Knowledge of at least one 3D modeling, texturing, and animation software, such as Maya, 3ds Max, ZBrush, Blender, and Substance Package;
  • Scripting languages such as Python, Vex, MEL, and Maxscript;
  • Experience with VFX software like Embergen or Niagara plugin in UE.
Position Name
Senior Technical Artist (Procedural Generation)