We are looking for a highly technical, Associate to Mid level Gameplay Designer to join Destiny’s diverse Weapons and Equipment team. Our Weapon and Equipment Designers are dedicated to creating seamless core game feel that drives unforgettable combat experiences.
As a Weapon Designer on the Destiny Weapons and Equipment team, you will work closely with the design team to craft robust gameplay and define camera, control and character at an atomic level. You will collaborate with team members from other disciplines to drive a holistic gameplay experience. You will contribute to the design processes to ensure your work and that of your team is the very best it can possibly be.
RESPONSIBILITIES
- Creatively drive compelling second-to-second gameplay experiences
- Collaboratively design, implement and balance top notch weapons
- Make the gameplay experience accessible to as many people as possible
- Work with audio, effects and animation artists to make in-game cause and effect clear to players
- Drive to develop well understood goals that match the creative direction of the game
REQUIRED SKILLS
- Experience designing, documenting, and building game feel systems with a focus on mechanics and philosophies that drive it
- Demonstrable understanding of how second-to-second action games work and why people play them
- Ability to creatively align with the team and then take initiative locally and externally
- Social intelligence, great interpersonal skills, and empathy for creative teams
- Ability to handle ambiguity, including giving and handling feedback despite that ambiguity
- Experience with many modes of online play
- Ability to deliver and receive feedback on design in a constructive and positive way
For Mid level candidates, in addition to the above Required Skills, we are targeting:
- Clear history of collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal
- Understanding of animation principles, ability to talk anticipation, follow-through, character and the fundamentals of camera and control
- Understanding of current trends in shooters and how they apply to weapon design
NICE-TO-HAVE SKILLS
- Demonstrable leadership experience
- Experience successfully leading interdisciplinary teams through several game development cycles
- Experience hiring, training, mentoring, and managing peer and junior designers
This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future.
In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.
- 20 days of accrued time-off in the form of PTO and sabbatical days, depending on the level of the position
- 10 paid Floating Days annually, prorated in the first year of employment based on start date
- 10 paid Bungie-observed holidays annually
- One hour of Paid Sick Time (PST) for every 30 hours worked
Contract and International FTE employees receive competitive benefits through their relevant contracting agency.