Environment Artist

Overview

MachineGames is looking for a new Environment Artist to join our team and strengthen the art department! 

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. 

In this position you will be working in a tight-knit department under the supervision of our Lead Environment Artist and you will collaborate in cross-functional teams on a daily basis. 

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility of hybrid work at our HQ in Uppsala, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.

Responsibilities

  • Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you.
  • Create realistic PBR textures and materials to compliment the games art direction.
  • Use existing assets and content to populate the game world in a believable and visually appealing way.
  • Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind.
  • Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama.
  • Take relevant memory and performance restrictions into consideration.

Qualifications

  • A strong portfolio focused on environment art
  • Candidate should have experience working within a development team, with ideally one full production cycle under their belt. Exceptional candidates with less experience may also be taken into consideration.

  • Have strong 3d modeling and texturing skills
  • Have knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
  • Have proven experience with creating game ready assets in at least one major modelling package, taking them through the modeling and baking pipeline, ready to be presented in engine.
  • Have solid understanding of other industry standard tools such as Photoshop, Substance Painter, Substance Designer and Zbrush.
  • Experience with game level production, with a strong focus on layout, composition, and visual hierarchy.
  • Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English. 
  • Passion for creating both excellent art and excellent games!
  • CV in English.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

What to Expect

Submit to a Position

You will receive an automated email confirming we have received your resume.

Due to the high volume of applications received, it's not possible for us to respond directly to each candidate.

Don't see your desired position listed? Apply under "General Application" instead!

Recruiter Call

If you are selected, you will be contacted by our team for an initial phone screen to chat about your previous experience.

You may go through one or two phone interviews, and possibly a follow-up Skype call.

If your qualifications do not match the criteria of a current position, your resume will be kept on file.

Site Visit

The next step will be an invitation to come out and meet the team at the studio for onsite interviews.

In the event that we choose not to move forward at any point in the recruiting process, we will let you know.

Your Privacy

ZeniMax understands the importance of privacy. Please review the Applicant Privacy Notice attached to each position, which explains how we process the personal information we collect about you when you apply for a job or submit information to us through our job portal. BY APPLYING FOR THIS OR ANY POSITION, SHARING THIS JOB, OR OTHERWISE PROVIDING US WITH YOUR PERSONAL INFORMATION THROUGH THIS JOB PORTAL, YOU ACKNOWLEDGE THAT YOU HAVE READ AND UNDERSTOOD THE APPLICANT PRIVACY NOTICE, WHICH IS SET FORTH IN THE “APPLICANT PRIVACY NOTICE” SECTION BELOW EACH POSITION.