Senior UI Tech Programmer


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Guerrilla is looking for a Senior UI Tech Programmer to help craft exceptional UI experiences, whilst shaping and enhancing tools for our Decima Engine.

Who we are

The UI Programming Team:

At Guerrilla, we're on a mission to redefine gaming experiences with immersive UIs that captivate players globally. As a Senior UI Tech Programmer, you'll be at the heart of this innovation, working within our Amsterdam-based studio that brought the world-renowned Horizon series

What you will do

As a Senior UI Tech Programmer Programmer at Guerrilla we will look to you to:

  • Collaborate with Game and UI Programmers and Designers to continuously enhance capabilities and introduce new features for building UIs within our Decima Engine.
  • Maintain, extend, and optimize the current UI framework and ensure its performance meets high standards.
  • Write clean, maintainable, and scalable C++ code.
  • Actively engage with programmers and designers, generating innovative ideas to improve our existing UI toolset.
  • Implement and optimize the visual elements to bring the user interface in the game to life.

Who you are

We’d love to hear from you if you:

  • Have a passion for pushing the boundaries of Game Development and have a track record of at least 5 years in programming within the gaming industry or related fields.
  • Demonstrate proficiency in C++ programming with exceptional software design skills.
  • Be skilled in optimizing code for performance, size, scalability, and clarity.
  • Feel at ease working within a large existing codebase and toolset.
  • Have an in-depth understanding of modern game UI frameworks
  • Harbor a creative and technically astute vision for tool development and exhibit a genuine passion for creating high-quality tools.

Plusses:

  • Experience in areas like animation, shader programming, visual scripting, and UI asset pipelines.
  • Knowledge of 3D and graphics-related algorithms.

Please note: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on the role, we do offer hybrid work models allowing our employees to work from home up to a maximum of two days per week.

INTERESTED?

If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit:

  • CV
  • Cover Letter

If you have existing materials:

  • C++ code sample that showcases your programming skills. Please include an overview.
  • Demo material presenting your tools (video or screenshots and a short overview).

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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