Experienced Technical Artist
unannounced project / UE5
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with. Come into our world, a world known for our crazy internally designed socks, hackweeks, and Friday afternoons for studio-wide “social play” time. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.
The role
We are looking for an Experienced Technical Artist to join our newest game team. You will work closely with our game designers, artists and programmers to create high quality and performant game environments.
You will be responsible for shader development, building functional environment assets and improving the environment and character art production pipeline.
Our team and work environment is highly agile, collaborative and creative, thus it gives the individual team members a lot of influence along with responsibility. You have a central role in our production and will act as a performance evangelist. You will tie disciplines together and improve the overall workflow in our project. We are at the beginning of something exciting, and we need you to be an excellent problem solver with strong communication skills. We hope that you thrive in working in a highly creative and collaborative work environment!
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
- A playful, friendly and inclusive work place
- Hands-on production environment with an emphasis on cooperative/multiplayer games
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
- Regulated flex time and paid overtime
- Occupational pension
- Wellness benefits and health checkups
- Bonus program
- Dog friendly office located in central Stockholm
What you'll do
- Making sure our game characters and environments are performant on our target platforms
- Improve our art pipelines and tools
- Act as liaison between programmers, artists and designers
- Create and manage high quality and performant shaders
- Assist in keeping content balanced; in terms of material, lighting and general PBR guidelines
- Build functional gameplay assets in collaboration with gameplay programmers
- Push for new technical solutions and content creation avenues
Required qualifications
- A couple of years of working experience as Technical Artist in video game industry
- Previous experience and knowledge of Unreal Engine 5
- Excellent skills in graph or text based shader authoring (such as Unreal SG / Unity SG /HLSL)
- Great understanding of modern rendering pipelines
- Excellent knowledge of commonly used programming languages (such as Python, Lua, C++)
- Good understanding of common art workflows and their pros & cons
- Strong drive and good habit of organizing and structuring your and others work
- Excellent communication skills, including high proficiency in English
- A mentality geared towards problem solving
Bonus qualifications
- Released games on current generation consoles
- Proficiency in 3D software (like Blender, Maya and/or Substance Designer)
- Experience in tools development
- Previously worked with procedural workflows
- Passion for video games
Application details
We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm
Start: ASAP 2023/ Q1 2024
Form of Employment: permanent, full-time
Stockholm
Why Fatshark?
-
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games -
Great atmosphere
A fun, friendly and inclusive work environment -
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks -
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy -
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature -
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key
At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
Experienced Technical Artist
unannounced project / UE5
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