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Senior Technical Artist | MY

Location
Malaysia, Kuala Lumpur
Department
Technical Art, GAME

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator and aim at excellence.

At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi are a team of experts – people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

As a group, Virtuos has become a recognized leader in its field, has been growing faster than its peers have in recent years, and is pursuing an aggressive global expansion strategy. To this end, we are seeking an experienced Senior Technical Artist | MY  who can join our team and help pave the way towards our new goals.


Responsibilities

Virtuos Malaysia is currently looking for a talented Senior Technical Artist with Engineering and Art experience, speaking the language of a programmer but can also work as an artist. Leveraging both sides to create unique collaborations, tools, content. Including procedural and generative content.


  • Creation of basic automation scripts, and small tools inside and outside the 3d application.
  • Creating complex materials/shaders, VFX, optimizations require technical knowledge.
  • Researching and applying technical animation workflows, procedural animations/simulations, physically based motions.
  • Training art teams in the use of specific tools and best practices.
  • Creating a bridge between artists and programmers by researching, developing, and applying new methods and tools

Qualifications
  • Understanding of physically based rendering (PBR), lighting, and shading.
  • Able to apply an artistic skill for small tasks require technical knowledge.
  • Unreal Engine proficiency.
  • Good knowledge of Maya, or 3d Studio max, or ZBrush, or Blender.
  • Programming experience in a scripting language: Python, MEL, Max Script or similar
  • Good verbal and written communication skills.
  • Knowledge of revision control systems, such as Git, Perforce.


Bonus Points:

  • Houdini proficiency.
  • Dos batch programming or Windows Powershell.
  • C++ knowledge
  • Experience with middleware such as JALI, FaceFX, Substance 3D Designer, Marvelous Designer, etc.
  • Rigging and animation knowledge.
  • Shipped a game as a technical artist.
Position Name
Senior Technical Artist | MY