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3D Technical Artist

Location
France, Lyon
Department
Technical Art, ART

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator and aim at excellence.

At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi are a team of experts – people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

As a group, Virtuos has become a recognized leader in its field, has been growing faster than its peers have in recent years, and is pursuing an aggressive global expansion strategy. To this end, we are seeking an experienced 3D Technical Artist  who can join our team and help pave the way towards our new goals.


Responsibilities
  • Help to create art pipelines and assist for creating, processing, and maintaining assets during early stages of development.
  • Solve challenging technical issues in the 3d asset pipeline.
  • Implement and incorporate feedback from Art Director and other Leads into the project.
  • Constantly adapt and learn new techniques and processes to face production constraints.
  • Communicate with in-house and outsource teams the specific construction needs of assets for production for asset delivery.
  • Proactively use knowledge and experience to identify and solve problems before they affect the development team.
  • Bring innovation and resolution to technical problems and challenges throughout production.
  • Implement new techniques that increase art quality and efficiency across disciplines.
  • Communicate solutions to art and programming teams, ability to collaborate effectively with other team disciplines.
  • Provide hands on support for artists and engineers in order to validate performance and art quality standards. 
Qualifications
Must-haves:
  • Be comfortable with at least one 3D program (3DSMax, Maya, Blender).
  • 3D modeling skills (props, weapons, characters, etc.)
  • Knowledge of working with real-time engines like Unreal, Unity, Cry Engine etc.
  • Understanding of video game development processes and techniques.
  • Superb problem-solving skills, both creative and technical.
  • Experience with source control management.
  • Great organizational and communication skills (English).
  • Positive attitude and an ability to receive and provide objective feedback.
Nice to have:
  • Knowledge of one game scripting language (Blueprint, C#, Python).
  • Experience of VFX, Lighting or Shader development.
  • Procedural modeling or texturing skills (Houdini or Substance Designer).
  • 3D sculpting skills (Zbrush or Mudbox).
  • PBR texturing.
  • Professional experience as a technical artist with knowledge of engines and art pipelines.
  • Knowledge of rendering budgets and other technical issues related to performance in real-time engines.
What we offer:
  • Open and collaborative employee culture.
  • Healthcare plan.
  • Located in the heart of Lyon.
  • Partial work from home possible.
  • Overseas work opportunities.
  • Team buildings and company activities.
  • Complimentary drinks.
  • And more... 
Position Name
3D Technical Artist