Development Director (VR)

  • Full-time
  • Project: Bulletstorm VR
  • Department: Production
  • Location: PL, Katowice (Remote/Hybrid)

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Job Description

To manage the development of our new groundbreaking VR titles based on Unreal Engine we are looking for an experienced, talented and passionate Development Director (VR) who understands all areas of game production and clearly focuses on delivering a top-quality game experience.

 

Being part of the VR team within PCF Group structures you will be reporting directly to the Head of VR taking into account the Group's organizational dependencies and taking on responsibility for ensuring the creative vision of the game is executed to a high standard on all VR platforms within given priorities of time, budget, and quality. The role is a leadership position which will involve creating, implementing, and continuously improving highly effective processes, tools, and development methodologies that provide smooth production throughout the whole development cycle, from the analysis, initial planning, risk assessment, gate definition, monitoring progress, shipping and post-release management across all VR projects. We are looking above all else for an exceptional communicator working both with top management and development teams.

What You’ll Do:

  • Collaborate with key stakeholders (like Publishing, Top Management, Biz Dev, Production Center of Excellence) on project portfolio level
  • Managing and monitoring project portfolio including i.e.: budget, staffing plan, dependencies between projects, projects’ schedules
  • Collaborate with key project leaders to decompose the project’s production vision into the exact deliverables, define execution strategy and success metrics; develop and drive plans to execute against Milestones and key deliverables
  • Set up team organization and define and implement processes, practices and workflows to enable the team to deliver high-quality work on schedule and within budget
  • Determine the resources needed to meet the production schedule and quality requirements and play an active role in hiring and recruiting. Help identify candidates, perform remote interviews, set onsite agendas, and assist in the final decision-making process
  • Review Creative and Technical Design Documents for the project to identify foreseeable issues/concerns and to provide recommendations where appropriate
  • Support Implementation and usage of PCF’s Development Framework in the project
  • Outsourcing needs and establishing outsourcing pipelines together with given partners
  • Manage, coach, mentor and develop production staff to ensure growth, expand the talent base and build a succession bench
  • Led a team of Producers dedicated to the project

Qualifications

  • 10+ years of experience in the gaming industry with experience building VR, Mobile or AA PC/console games (both UE and Unity engines)
  • 4+ years of experience delivering games as a Lead Producer, Executive Producer or Development Director
  • Proven ability to communicate effectively with any member of the development team (Production, Art, Engineering, Audio)
  • Deep knowledge of production tools and strong capabilities in project management software (e.g., MS Office Suite, Jira/G-Suite, Confluence, etc.)
  • Expertise in building games using a distributed development framework
  • Capable of balancing a project’s creative and visual requirements within schedule, budget and staff limitations
  • Proven skills in portfolio management
  • A cool-headed, diplomatic leader able to maintain critical confidentially and to have crucial, and at times, sensitive, conversations

Nice to Have:

  • A Bachelor’s Degree or higher education degree 
  • Experience with large-scale development using UE4 

Additional Information

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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