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Lead Software Engineer

Location
China, Shanghai
Department
Software Engineering, GAME

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator and aim at excellence.

At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi are a team of experts – people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

As a group, Virtuos has become a recognized leader in its field, has been growing faster than its peers have in recent years, and is pursuing an aggressive global expansion strategy. To this end, we are seeking an experienced Lead Software Engineer  who can join our team and help pave the way towards our new goals.


Responsibilities
  • Design, maintain, implement, test and debug code, write technical design Code of the project including network synchronization, AI, render effect and etc.
  • Profiling code to optimize software components of a game, research cutting-edge algorithms and techniques. Create tools, features and engine components to required coding standards.
  • Helping Game Producers in allocating the Game Developers according to task complexity and employees skills
  • Assigning, planning and tracking tasks completion according to requirements (e.g., type of work & schedule) provided by Game Producers and common work agreements with the different departments
  • Reporting to Game Producers on daily basis ETA on tasks completions, team composition and issues regarding team members. Helping her/his fellow team members when issues arise such as bugs, close deadlines, amount of work to be performed, urgent changes implementation, etc.
  • Reporting immediately to the Technical Director regarding any blockages, unresolved issues and other impediments to the production.
  • Helping to analyze and/or create technical design documentation for project(s) they are handling
  • Studying game codes and identifying the processes required for the team to be able to quickly create builds.
  • Studying new platforms with the Technical Director to ensure that teams will be able to create builds, Implement features, and utilize device features;
  • Monitoring code implementation and making sure that the teams are following correct coding conventions and proper commenting of their code
  • Safeguarding build deliverables by implementing a code lock to ensure that deliverables maintain quality
  • Evaluating members of his/her team, identifying strengths, problem areas (i.e. lack of skills, attendance issues, attitude problems)
Qualifications

  • Know the inter-dependencies between systems in an Application.
  • Aware of (ripple) effects from any kind of changes, both code and data
  • Aware of the importance of code quality, performance and memory
  • Experience in Agile/SCRUM
  • Experience in platform specific APIs
  • Supervision/Management experience
  • Experience in AI, Graphics and Rendering
  • Creativity and innovation in professional terms
  • Ability to multi-task, conflict resolution and problem solving ability
  • Good co-ordination and communication skills,ability to keep composure under pressure
  • Good communication skills in English and able to work in an English-speaking working environment
  • 7+ years of working experience in the games industry is required and Proficiency with C++ programming skills
  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
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Position Name
Lead Software Engineer