Lead Level Designer

  • Full-time
  • Project: Gemini
  • Department: Level Design
  • Location: PL, Warsaw (Remote/Hybrid))

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.

Job Description

  • Providing mentorship, troubleshooting, debugging and problem-solving assistance to members of the level design team
  • Creating and overseeing the creative level design process according to the vision of the game
  • Providing day-to-day feedback and creatively solve problems
  • Working with production team on tasks assignment and a team schedule
  • Working hand in hand with the Creative Director to iterate, implement and execute on key design and level building principles
  • Collaborating with the Creative Director to communicate and translate the game vision into the level design together with your team
  • Ensuring that levels will meet design requirements for game modes
  • Working with the art team to make sure that levels are up to the highest visual quality while retaining the gameplay and fun as well
  • Proactively identifying cross-discipline challenges and risks to the project and offer solutions
  • Managing or supervising work of established Strike Teams
  • Fostering a culture of open, honest, and respectful communication across all disciplines
  • Setting up onboarding standards in cooperation with Level Design Director
  • Conducting consistent performance reviews of staff members
  • Conducting recruitment projects with HR collaboration

Qualifications

  • 7+ years of professional level design experience including leading a level design team
  • At least 2 successfully shipped AAA games on PC or console
  • At least 2 years of experience in leading the team od Level Designers
  • Expert in level design both in practice and theory (chokepoints, routes, lines of sight, engagement distances)
  • Strong Leadership and mentoring skills
  • Good presentation skills
  • Strong problem solving and trouble-shooting skills
  • Deep understanding of systems design, player psychology, and emerging industry trends
  • Great understanding of creative and game development processes
  • Experience with visual scripting systems
  • Excellent knowledge of Unreal Engine 5 and Unreal Engine Editor full working proficiency
  • Proficiency with Atlassian software (JIRA, Confluence)
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games
  • Knowledge and passion for games

Nice to Have

  • Experience with scripting languages, understanding of programming paradigms and concepts
  • Open world experience
  • Procedural content experience
  • 1st person shooter experience
  • PVE / PVP / PVPVE experience

Additional Information

Poland: 

  • A competitive salary and performance-based annual bonuses.
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Access to Worksmile - cafeteria program.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.

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