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Lead Animation Developer

Location
France, Paris
Department
Software Engineering, GAME

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator and aim at excellence.

At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi are a team of experts – people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

As a group, Virtuos has become a recognized leader in its field, has been growing faster than its peers have in recent years, and is pursuing an aggressive global expansion strategy. To this end, we are seeking an experienced Lead Animation Developer  who can join our team and help pave the way towards our new goals.


Responsibilities

Responsibilities
  • Establish strategy and staffing plan of technical animators for the project where they are required;
  • Analyze animators needs in order to streamline their tool chain from production step until runtime;
  • Conduct the technical animation strategy in accordance with the Technical Director, Animation Director and Producer of each project;
  • Manage the technical animators through the various projects where they are assigned to;
  • Define, for the most complex problems in technical animation, the most suitable solutions to apply;
  • Evaluate the risks and their implications in production and propose appropriate mitigation plans;
  • Advise daily the technical animator team on the best choice to proceed in order to reach the projects targets and to maximize the production safety;
  • Make sure the working processes are applied in a compliant way;
  • When needed, be part of the development, especially to implement the most critical features;
  • Collaborate with other team members and other development, art or production teams, whatever local or remote;
  • Make propositions to improve existing functionalities, for the sake of the final quality of the game;
  • Make sure the provided work result fit the expected quality and is delivered on time;
  • When necessary, write a technical document explaining the developed or studied system.
  • Make sure the technical animator team deliver a clean, clearly commented and structured script, in respect of the suitable conditions of performance and reliability;
  • Report to the Studio Technical Director and provide with necessary information about technical animation on the assigned projects.
Qualifications
Must have qualifications
  • Minimum of 7 years in technical animation production or equivalent, with a significant part in video game industry or any other domain related to real time application;
  • Clear understanding of the programming languages, especially C++ and OOP logic;
  • Familiar with modern game engine architectures;
  • Familiar with Unreal Engine and the technical animation features within;
  • Good understanding of the code impact on performance and memory utilization;
  • Autonomous, efficient and proactive attitude;
  • Strong interpersonal and communication skills, French and English both written and spoken.
  • Nice to have qualifications
  • Familiar with Unreal Engine 5 and Control Rig;
  • Comfortable in optimization field;
  • C++ programmer background;
  • Software Engineering skills;
  • Credited in one released game at least.

Position
Permanent contract located at Cergy, France. Partial work from home possible.

What we offer
  • Open and collaborative employee culture;
  • Team buildings and company activities;
  • Healthcare plan;
  • Work from home possible;
  • Oversee work opportunities;
  • Located in a green campus near RER;
  • Meal allowance;
  • Videogames and board-games library;* Complimentary drinks;
  • And more...

Position Name
Lead Animation Developer