Audio Designer

  • Full-time
  • Project: Project VR
  • Department: Audio
  • Location: PL, Katowice (Remote/Hybrid)

Company Description

Founded in 2012, Incuvo is a studio of nearly 50 individuals working from Poland, Katowice. We have established our position worldwide in the VR games area, developing such titles like Layers of Fear VRBlair Witch VR and Green Hell VR.

With 10 years of experience in making games and being engaged in the VR technology since 2019, Incuvo is aiming to expand the genre even further and become one of the key developers of the growing VR market worldwide. We want to combine our expertise with the creativity and skills of ambitious professionals to work on the new generation of VR titles. Our team is working currently on the VR version of the game from PCF Group’s portfolio.

The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a global independent AAA games developer and a Warsaw Stock Exchange public company. Founded in 2002, People Can Fly made its mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and its most recent game, Outriders. PCF is one of the leading Unreal Engine studios in the industry and operates in Poland, UK, US and Canada.

Job Description

  • Create sound effects using custom recordings and library material to generate original audio. Design, create, edit, convert, implement and manage large volumes of audio content
  • Knowledge of recording techniques, foley sound creation and on location recording. Ability of performing field recording and foley if needed
  • Responsibility for several audio sub disciplines (e.g. Environmental audio, physics audio etc.) Creative autonomy around these areas shall be given to candidate
  • Responsibility for audio output of studio, acting as an audio resource for all media that need sound work
  • Production of linear audio for cinematics and promotional material
  • Audio play-testing (on target platforms) and audio quality assurance. Identifying, prioritizing, reporting and resolving audio bugs/issues

Qualifications

  • At least 1 year games industry experience
  • Experience using Unity audio implementation solutions.
  • Technical expertise using  Wwise.
  • Advanced sound design skills with a proven track record
  • Fluency in working with DAWs
  • Creativity and inventive with the use source material
  • Good communication and problem solving skills
  • Meeting production deadlines and schedules.
  • Working effectively and using experience and knowledge to improve interactions between audio and other disciplines
  • VR experience
  • Code implementation skills

 

Additional Information

What we offer

  • A competitive salary and stable employment
  • Private health care
  • Multisport card
  • English language lessons
  • Well located office in Katowice
  • Flexible working hours
  • Influence on project realization
  • Experience gathered while working with world leaders of the industry
  • Training and integration events
  • Work with the use of the latest VR technology
  • An informal atmosphere, no dress code, no unwanted formalities
Privacy Policy