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WHO WE ARE:

We are a team of top-tier and dedicated developers, designers,  programmers, and artists who make our studio a creative and devoted workplace. We only work on games we believe in – sharing our excitement and fully committing to the project is our recipe for extraordinary results.

ABOUT THE POSITION:

As Technical Artist you'll be participating in the implementation of a wide range of graphical features and taking care of maintaining stable performance through the game.

ABOUT THE POSITION: YOUR DAILY TASK:

  • Prototyping and optimizing features and content
  • Preparing tools and pipelines for artists
  • Creating textures, shaders, and materials for 3D assets using Substance Designer or similar
  • Maintaining the production pipeline and meeting deadlines
  • Collaborate effectively with other artists, designers, Art Director, and Producer

REQUIREMENTS:

  • At least one year’s experience in game development in the role of an artist 
  • Great technical skills
  • Knowledge of Unreal Engine
  • Being familiar with Substance Designer
  • Basic knowledge of 2D, 3D and animation packages and pipelines
  • Very good knowledge of physically based rendering (PBR)
  • Knowledge of objects scanning technology
  • Ability to fast prototype features, solutions, and pipelines
  • Familiarity with optimization techniques

WE OFFER:

  • Possibility to work 100% remote
  • Private medical care (entirely financed by the employer)
  • Sports Card (FitProfit card)
  • Hog’s Academy - development budget 
  • Professional mental health support
  • Language lessons (Polish and English)
  • Flexible working hours (core hours 11:00-16:00)
  • Influence on various aspects of the game – the game is being created by the whole team – your opinion counts
  • The team consists of experienced veterans, which means – huge development
  • Working environment based on a strong team spirit and positive energy