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WHO WE ARE

We are a team of top-tier and dedicated developers, designers,  programmers, and artists who make our studio a creative and devoted workplace. We only work on games we believe in – sharing our excitement and fully committing to the project is our recipe for extraordinary results.

YOUR DAILY TASKS

  • Designing narrative content for an exciting living game Space Punks;
  • Realising overarching story themes on different design and narrative layers;
  • Collaborating with Design, Art and Writing teams to flesh out narrative ideas;
  • Creating narrative assets (dialogues, quest documentation, item descriptions, etc.)
  • Documenting, testing, and implementing the narrative and localization structure within the game;
  • Sharing their knowledge and mentoring other Designers; (*in case of Seniors);
  • Working with the Tool and Engine teams in order to improve the game design workflow; (*in case of Seniors)
  • Working with the Tool and Engine teams in order to improve the game design workflow
  • Developing proper timelines and schedules with production for completing various narrative and game-related tasks.

REQUIREMENTS

  • 6 years of experience in narrative design and at least 2 shipped titles; (*in case of Seniors)
  • Excellent communication skills
  • Ability to clearly communicate ideas to the team
  • Ability to provide consistency of narration with a thorough understanding of design and strong creative vision
  • Experience in documenting, testing and implementing the narrative and localization structure within the game
  • Knowledge of the gaming industry and passion for games
  • Writing experience is a plus
  • Experience with UE4
  • Good visual scripting skills (Blueprints)
  • Proficiency in English is required

WE OFFER

  • Possibility to work 100% remote
  • Private medical care (entirely financed by the employer)
  • Sports Card (FitProfit card)
  • Hog’s Academy - development budget 
  • Professional mental health support
  • Language lessons (Polish and English)
  • Flexible working hours (core hours 11:00-16:00)
  • Influence on various aspects of the game – the game is being created by the whole team – your opinion counts
  • The team consists of experienced veterans, which means – huge development
  • Working environment based on a strong team spirit and positive energy