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Senior Material Artist

Location
China, Chengdu
Department
Art, ART

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator and aim at excellence.

At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi are a team of experts – people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

As a group, Virtuos has become a recognized leader in its field, has been growing faster than its peers have in recent years, and is pursuing an aggressive global expansion strategy. To this end, we are seeking an experienced Senior Material Artist  who can join our team and help pave the way towards our new goals.


Responsibilities
  • 与技术美术师合作,使用 Substance Designer Substance Painter 虚幻引擎 Unity引擎和其他软件来建立和维护材质生成管线。 
  • 与技术美术师合作,为团队创建虚幻引擎(Unity引擎可选)着色器和材质,优化着色器复杂性使其达到高效处理,并调整和优化其参数定义,以方便团队使用。 
  • 创建基于PBR规则的材质纹理,用于环境和角色。 
  • 协助建立通用材质库和相关工具链,维护材质生成管线。 
  • 为美术团队创建坚实的基础材质库,并根据不同的项目需求创建后续的转换和调制工具链。 
  • 与其他美工合作创建美术资产,并将其整合进视觉效果一致且具有高度沉浸感的游戏世界。

  •  Cooperation with the technical artist to set up and maintain the material pipeline with Substance Designer Substance Painter Unreal Engine Unity Engine and other software 
  •  Cooperation with the technical artist to create the Unreal Engine shader materials for the team that are efficient in shader complexity and have optimized parameters for the team to adjust and work with (Unity Engine is optional) 
  •  Create physically-based materialstextures for use with environments and characters 
  •  Assist in general material library and related tool chain creation, maintaining material pipelines 
  •  Create the solid base material foundation library for the art team, and create subsequent conversion and modulation toolchains based on different project requirements
  •  Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive game world

#LI-SS01

Qualifications
  • 非常熟悉虚幻引擎(Unity引擎可选)着色器材质管道设置。 
  • 非常熟悉Substance painter,能为团队创建智能材质、纹理集,以使大家保持一致的艺术风格和制作速度。 
  • 非常熟悉Substance designer,或其他与虚幻引擎(Unity引擎可选)集成良好的相关材质创作软件。
  • 在使用常用的DCC软件(如Maya、3DsMax、Blender、Zbrush等)创建符合PC、主机、手机游戏的技术规范的美术资产上有丰富经验。 
  • 对游戏行业中常见的PBR着色器技术有清晰的理解。
  • 对加入游戏行业充满热情和动力。
  • 通常玩AAA级游戏。

  • Strong understanding of Unreal Engine shader material pipelinesetup (Unity Engine is optional) 
  • Strong understanding of Substance painter-creating smart materialstexture arrays for the team to use for consistent art style and speed 
  • Good understanding of Substance designer or other related material creation software that integrates well with Unreal Engine (Unity Engine is optional)
  • Master level experience creating the assets conform to the PCconsolemobile game technical specifications with common DCC software (Such as Maya 3DsMax Blender Zbrush etc) 
  • Strong understand of the common PBR shader in the game industry
  • Passionate and motivated to join Game Industry
  • Usually play AAA title games.

  • 加分项
  • 良好的英语口语水平
  •  有创建可实时交互着色器及其材质的经验
  •  掌Houdini程序化资产创建技术(PDG VDB)
  •  参与过至少1个或更多已发布的AAA级游戏的材质和材质生成管线制作

  •  Pluses
  •  Good English speaking
  •  Experience in real-time interactive shader material creation
  •  Master Houdini procedural asset creation ( such as PDG VDB )
  •  Shipped at least 1 or more AAA titles working on materials and material pipeline
 

#LI-SS01

Position Name
Senior Material Artist