View job here

WHO WE ARE:

We are a team of top-tier and dedicated developers, designers,  programmers, and artists who make our studio a creative and devoted workplace. We only work on games we believe in – sharing our excitement and fully committing to the project is our recipe for extraordinary results.

ABOUT THE POSITION:

As a Network/Multiplayer Programmer, you will prototype, develop and maintain network and multiplayer systems in the project. You might also work on server orchestration, performance optimization, live metrics, etc. The project's scope is wide, so you will be able to specialize in your preferred area.

 

 

YOUR DAILY TASK:

  • Developing and maintaining gameplay systems related to networking and multiplayer in a client-server architecture (both on server and client)
  • Working on player matchmaking, server orchestration, and autoscaling
  • Debugging and optimizing network systems for optimal latency and bandwidth utilization
  • Coordinating multi-region and multi-environment game server deployments
  • Maintaining and improving backend performance monitoring and alerting systems
  • Adapting third-party tools, libraries, and APIs for networking

REQUIREMENTS:

  • Minimum 3 years of experience developing server architecture and applications for online games
  • Deep understanding of client-server and P2P architecture, scalability, and security considerations
  • Practical knowledge of game backends (example: EOS, Steam, PSN, Gamesparks)
  • Understanding of low-level network APIs, e.g., TCP/IP, UDP, sockets
  • Good Unreal Engine 4 knowledge
  • Strong C++ knowledge 
  • Good communication and team skills

BONUS:

  • Familiarity with Gamelift, k8s, and Go
  • Experience with matchmaking systems
  • Experience with multiplayer on Xbox/PS consoles

WE OFFER:

  • Possibility to work 100% remote
  • Private medical care (entirely financed by the employer)
  • Sports Card (FitProfit card)
  • Hog’s Academy - development budget 
  • Professional mental health support
  • Language lessons (Polish and English)
  • Flexible working hours (core hours 11:00-16:00)
  • Influence on various aspects of the game – the game is being created by the whole team – your opinion counts
  • The team consists of experienced veterans, which means – huge development
  • Working environment based on a strong team spirit and positive energy