UI Designer

  • Full-time
  • Project: Gemini
  • Department: Design
  • Location: PL, Warsaw (Remote/Hybrid))

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.

Job Description

In your day-to-day work, you will be responsible for developing and maintaining UI flows and diagrams, wireframes, as well as UI concepts and designs, interactive prototypes, and assisting with implementation and iteration of game UIs.

You will closely collaborate with internal departments (art, engineering, audio, QA, etc) and document designs for internal and external teams as well as participate in the scheduling, design, and review process.

Responsibilities

  • Defining the player experience by developing scenarios, flows, and wireframes
  • Designing, prototyping, testing, and iterating on UI solutions
  • Conducting user research, summarising feedback, and applying it to designs

Qualifications

  • 4+ years of experience as a UI designer, or in a similar role
  • In-depth knowledge of information architecture and interaction design principles
  • Proficiency using UI prototyping/design software: Axure, Figma, Adobe XD, Sketch
  • A solid UX portfolio showcasing the whole design process
  • Great communication skills, proactive approach, and eagerness to collaborate in an interdisciplinary environment
  • Ability to fluently communicate in both spoken and written English
  • Attention to details
  • Passion for games and in-depth knowledge of the industry and trends.

Nice to have:

  • UX Design skills
  • AAA Experience
  • Experience with UI design
  • Experience with game engines (Unity, Unreal, etc.)

Additional Information

What we offer

  • A competitive salary and performance-based annual bonuses.
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Access to Worksmile - cafeteria program.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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