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WHO WE ARE:

We are a team of top-tier and dedicated developers, designers,  programmers, and artists who make our studio a creative and devoted workplace. We only work on games we believe in – sharing our excitement and fully committing to the project is our recipe for extraordinary results.

ABOUT THE POSITION:

Flying Wild Hog Rzeszów is looking for an experienced Material Artist to join our talented and experienced team! As a Material Artist, you will be responsible for creating and maintaining a robust library of textures, colors, and organic surface qualities as required for a broad range of 3d assets across production.

If you are self-driven, passionate about games, and looking for a creative environment, then this position is for you!

YOUR DAILY TASK:

  • Supporting our Environment and Character teams, colors and organic surface qualities as required for a broad range of 3d assets across production.
  • Work closely with Art Director, Art Leads, and artists to create performant high-fidelity texture maps for production assets.
  • Create and maintain texture graphs and materials via Substance Designer.
  • Develop Smart materials to aid artists in packages such as Substance Painter.
  • Supporting leads with mentoring and training more junior artists.
  • Integrate assets and textures created into the game engine’s pipeline, as well as use the in-game engine tools to support these assets in production.

REQUIREMENTS:

  • Passionate about creating Materials, Textures, and Shaders, as well as defining processes that assist in all areas of texture creation. 
  • 2+ years experience as a professional Texture/Material Artist in gamedev industry
  • Very good understanding of PBR rendering and materials.
  • Excellent grasp of strict environment art texel allocation and UV mapping.
  • Proficiency in Substance Designer/ Painter / and/or equivalent software
  • Good knowledge of UE4.
  • Shader creation experience.
  • Portfolio showcasing realistic, high-quality game-ready textures which you have built.
  • Examples of procedural textures used on props and environments.
  • Good communication and interpersonal skills.
  • Good understanding of color theory and material balancing.
  • Passion for games.

WE OFFER:

  • Possibility to work 100% remote
  • Private medical care (entirely financed by the employer)
  • Sports Card (FitProfit card)
  • Hog’s Academy - development budget 
  • Professional mental health support
  • Language lessons (Polish and English)
  • Flexible working hours (core hours 11:00-16:00)
  • Influence on various aspects of the game – the game is being created by the whole team – your opinion counts
  • The team consists of experienced veterans, which means – huge development
  • Working environment based on a strong team spirit and positive energy