Our team is currently working on a brand new and ambitious project for next-gen consoles and PC, created in Unreal Engine 5, and we are looking for a full-time Pipeline Technical Artist who will be responsible for the creation and integration of tools and scripts for several Art Teams.
Working closely with artists, engineers, and other technical artists will be part of your responsibilities in this position as you look for short-term and long-term improvements. We need someone that can work well with others, has a great attitude toward working as a team, and is eager to improve the work of others.
Additionally, we intend to provide scripts and plugins for content-creating programs like Maya, MotionBuilder, and 3ds Max. Our aim is to give the art teams tools that go above and beyond what they expected, so they can quickly create stunning art in an efficient manner, and you’ll be the Lead of such a team of Technical Artists.