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WHO WE ARE

We are a team of top-tier and dedicated developers, designers, programmers, and artists who make our studio a creative and devoted workplace. We only work on games we believe in – sharing our excitement and fully committing to the project is our recipe for extraordinary results

ABOUT THE POSITION

Our team is currently working on a brand new and ambitious project for next-gen consoles and PC, created in Unreal Engine 5, and we are looking for a full-time Pipeline Technical Artist who will be responsible for the creation and integration of tools and scripts for several Art Teams.

Working closely with artists, engineers, and other technical artists will be part of your responsibilities in this position as you look for short-term and long-term improvements. We need someone that can work well with others, has a great attitude toward working as a team, and is eager to improve the work of others.

Additionally, we intend to provide scripts and plugins for content-creating programs like Maya, MotionBuilder, and 3ds Max. Our aim is to give the art teams tools that go above and beyond what they expected, so they can quickly create stunning art in an efficient manner, and you’ll be the Lead of such a team of Technical Artists.

RESPONSIBILITIES

  • Lead the team of Pipeline Technical Artists to help with the efforts to unify the pipeline between the various offices and outside collaborators, and standardized tool creation
  • Collaborating with Team's producer and HR to take care of other Pipeline Technical Artists skill growth and career development, feedback, evaluations, pay raises, conflicts, recruiting, etc.
  • Collaborate with the Lead Technical Artist, and other art and content leads to improve pipeline and tools. 
  • Create, document and maintain tools/scripts to support and improve art production workflows
  • Collaborate with Art Leads and Art Teams to analyze and break down the various teams' current manual processes in order to streamline and automate them with the least amount of downtime
  • Work along with the technical leads and the Technical Art Director to investigate and consider potential fixes for the content creation issues with tools and pipelines on interconnected tools, pipelines and systems
  • Adding your experience and improving the way our tools, pipelines, and services are versioned, packaged, deployed, and distributed
    Help create code and scripts that are easy to maintain and iterate
  • Full responsibility for the team and delivering in a timely and quality manner
  • Organizing the work of the department along with the Production
  • Working closely with the Technical Art Director, Lead Technical Artist from Content team and Head of Technology
  • Risk management, responding to current problems
  • Co-creation of pipeline with Technical Art Director and Production

REQUIREMENTS

  • Fluent English speaking and documentation skills
  • Experience with AAA Art pipelines
  • Experience in Leadership positions
  • Ability to plan and carry out long-term projects involving complex pipelines and tools
  • Fluency in some of the relevant scripting languages, such as Python, C++, C# and DCC Api and scripting languages
  • Very good knowledge of any 3D package (3DS Max, Maya, MotionBuilder or Substance suite preferably) 
  • Being organized and time-conscious
  • Team management skills, good communication skills, and ability to solve problems.
  • Ability to develop and implement new pipeline solutions
  • Fluency in cooperation between departments and the ability to navigate within the departmental structures

BONUS POINTS IF

  • You have relevant experience in Unreal Engine
  • Scripting and tool-building experience in 3DS Max, MotionBuilder, Maya, Houdini, or
  • Substance
  • Prior experience as a tools and pipeline technical artist or similar speciality with similar responsibilities
  • Experience in Leadership positions managing team members
  • You have experience with Houdini and creating tools/pipeline with it
  • Experience with Perforce automations
  • You have videos, or examples in which we can see relevant examples of your work
  • Working and creating professionally in a multi-platform, multi-project setting

WE OFFER

  • Possibility to work 100% remote
  • Private medical care (entirely financed by the employer)
  • Sports Card (FitProfit card)
  • Hog’s Academy - development budget 
  • Professional mental health support
  • Language lessons (Polish and English)
  • Flexible working hours (core hours 11:00-16:00)
  • Influence on various aspects of the game – the game is being created by the whole team your opinion counts
  • The team consists of experienced veterans, which means – huge development
  • Working environment based on a strong team spirit and positive energy