Our dynamic team is looking for a full-time Technical Artist to work on Art Tools and Pipeline on a brand new and ambitious project for next-gen consoles and PC, built in Unreal Engine 5. As a TA in this position, you will play a pivotal role in creating and implementing tools and scripts to enhance our talented Art Teams to achieve the artistic vision effectively and reach the next level of art creation quality.
Collaborating with Artists, Engineers and other Technical Artists, you'll seek to implement short-term and long-term improvements to the company pipeline, with the long-term goal of unifying the toolset.
We're looking for a people person who will thrive in a dynamic team environment, bringing his experience and positive attitude and is eager to elevate the work of others with his contributions.
As the Technical Artist, you'll have the opportunity to be a driving force behind the development of scripts and plugins for leading content creation programs like, but not limited to, Maya, Motion Builder, 3ds Max and the Substance suite. Our goal is to provide our artists with tools that exceed their expectations, allowing them to create awe-inspiring art with speed and efficiency.