View job here

WHO WE ARE:

We are a team of top-tier and dedicated developers, designers,  programmers, and artists who make our studio a creative and devoted workplace. We only work on games we believe in – sharing our excitement and fully committing to the project is our recipe for extraordinary results.

ABOUT THE POSITION:

The Network/Multiplayer Programmer will prototype, develop and maintain network and multiplayer gameplay systems using Unreal Engine 4. 

 

 

YOUR DAILY TASK:

  • Developing and maintaining systems related to networking and multiplayer gameplay
  • Debugging and optimizing network systems for optimal latency and bandwidth utilization
  • Adapting third-party tools, libraries and APIs for networking

REQUIREMENTS:

  • Minimum 4 years of experience developing advanced server architecture and applications for online console or/and PC video games
  • Deep understanding of client-server and P2P architecture, scalability and security considerations
  • Basic knowledge of low-level network APIs, e.g. TCP/IP, UDP, sockets
  • Strong C++ knowledge and familiarity with any scripting language
  • Good communication and team skills
  • Experience with UE4 will be a plus
  • Backend programming experience will be a plus

WE OFFER:

  • Possibility to work 100% remote
  • Private medical care (entirely financed by the employer)
  • Sports Card (FitProfit card)
  • Hog’s Academy - development budget 
  • Professional mental health support
  • Language lessons (Polish and English)
  • Flexible working hours (core hours 11:00-16:00)
  • Influence on various aspects of the game – the game is being created by the whole team – your opinion counts
  • The team consists of experienced veterans, which means – huge development
  • Working environment based on a strong team spirit and positive energy