Technical Design Director

  • Full-time
  • Project: Bifrost
  • Department: Design
  • Location: CA, Montreal (Remote/Hybrid)

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger with Take-Two (2K), in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.

With over 20 years of experience, now PCF sets to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you will decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

If you feel yourself able to deliver as nobody else, take ownership of your projects, and ready to leave a mark on a game you work on, apply now!

Job Description

● Create, pitch and prototype gameplay ideas for core combat and moment-to-moment
mechanics and systems, combat characters, their feel, behavior, abilities and encounters
in various settings
● Implement combatant character with animations and behavior using state machines,
behavior trees, visual effects, sound effects & combat encounters with arena layouts
and pacing using provided level design tools and various other scripting systems
● Create designs documents, content briefs, system outlines, and other means of sharing
all the necessary information with involved teams
● Full ownership of the produced function - from conceptual and paper design, through
the prototyping phase, scripting, iteration, debugging, optimization - until delivery of the
game
● Ensure the core game play is strong, fun and challenging as early as possible in the
development and delivers the design intention at agreed milestones
● You will work in engine, tweaking, scripting, and tuning your features, and help in
defining what tools you need to do so
● Conduct playtest sessions for involved developers (level designers, artists, animators
and programmers) to discuss and improve implemented prototypes
● Collaborate with multiple disciplines, ensuring the correct partners are involved and
informed throughout the development process
● Remain current on industry and product design trends to enhance the player’s
experience and enjoyment.

Qualifications

● Excellent knowledge of Unreal Engine 4
● At least 6+ years of experience in the production of games for consoles and PC
● 4+ years of experience shipping AAA TPP/FPP shooters titles in combat or systems
design roles
● Demonstrated ability to communicate and align design vision with internal partners and
the target audience
● Exceptional ability to conceptualize, pitch, and implement game systems and features
using various tools, technology, and visual language
● Knowledge of an iterative development process and ability to quickly prototype and
evaluate new gameplay mechanics
● Excellent analytical, facilitation, and organizational skills
● Deep passion for gaming, preferably Shooter games

● Extensive experience with online action games
● Strong verbal and written communication skills in English
● High work ethic and self-motivation
● A familiarity with scripting languages and a strong foundation in math is beneficial
● Deep understanding of systems design, player psychology, and emerging industry trends is beneficial

Additional Information

What we offer:

  • Paid holidays, plus the week between Christmas and New Year, and 5 sick days paid.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • In-company English, French, and Polish language classes.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided.

U.S

  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with company match.

Canada

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • PCF offers a coverage of $1500 per year for dentals and reimburse 100% of the cost.
  • 4% RRSP matching before tax deductions, 100% vested immediately.
Privacy Policy