Senior Animator

  • Full-time
  • Project: Gemini
  • Department: Animation
  • Location: UKR, Lviv (Remote/Hybrid)

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger with Take-Two (2K), in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.

If you feel yourself able to deliver as nobody else, take ownership of your projects, and are ready to leave a mark on a game you work on, apply now!

Job Description

  • Following the established vision of the game’s story and gameplay in process of animation creation
  • Creating high-quality content utilizing both hand key animation and motion capture data 
  • Developing animations that support gameplay and visuals, 
  • Implementing and iterating on animation assets in-game, 
  • Collaborating with the team to create a dynamic, player-centric experience, 
  • Troubleshooting and solving animation issues with all departments.
  • Sharing knowledge with less experienced peers
  • Occasionally support Lead in recruitment projects with HR collaboration

Qualifications

  • A minimum of 5+ years’ professional experience as an animator in film, TV, or games
  • Shipped game title experience (credits in at least 1 AAA title as an Animator)
  • Great understanding and feeling of animation principles – timing, weight, and staging
  • Great understanding of character anatomy
  • Great ability to transfer the game’s story and gameplay on believable and full of life animations
  • Great ability to take direction and implement feedback
  • Familiarity with Unreal or similar game engine
  • Proficiency with any animation packed tools
  • Ability to think outside the box to come up with more efficient techniques
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games

Nice to have

  • Artistic skills: figure study, gesture drawing, 2D animation, illustration, and painting
  • Technical skills: rigging, scripting, proficient in Maya and MotionBuilder
  • Shipped AAA game title experience
  • Proficiency with Maya or 3Ds Max & MotionBuilder

Additional Information

What we offer

  • A competitive salary and performance-based bonuses
  • Personal development opportunities and the possibility to work in a multicultural environment
  • Work in a creative team with people full of passion for what they do
  • Business trips and integration events
  • In-company English language classes and Polish lessons for foreigners
  • An informal atmosphere, no dress code, no unwanted formalities
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