Lead Online Programmer

  • Full-time
  • Project: Undisclosed IP
  • Department: Code
  • Location: CA, Montreal (Remote/Hybrid)

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of nearly 300 talented individuals working from offices located in Poland, UK, US, and Canada. Founded in 2002 we made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. Our world-class creative teams are currently working on several exciting AAA projects, including Outriders and a brand new action-adventure title. 

With over 18 years of experience in making shooter games, now PCF is aiming to explore new horizons and expand the borders of the genre even further. We want to combine our expertise with the creativity and skills of ambitious professionals, who will dare to join us in an epic journey to forever reshape the market landscape and work on the new generation of Online Shooters for the global gaming community.

We are looking for an experienced, talented and passionate Online Programmer who will work closely with other departments to create a rich online experience for players across multiple platforms.

As a highly experienced professional you’ll have a chance to perfect your skills and knowledge working alongside leaders with bravery and passion to bring brand new memorable experience in the most popular genre in the world to the players worldwide.

If you feel yourself able to deliver as nobody else, ready for some serious accountability and capable of leaving a mark on a game you work on, or even the genre as whole, apply now!

 

Job Description

  • Design, develop and maintain the real-time online multiplayer for Shooter games

  • Design and implement systems and tools that support the networking needs of the game

  • Create architecture and applications for multiplayer online features that can scale with the long-term growth of the game project

  • Make networked gameplay systems resilient to packet loss, duplication, reordering, latency spikes etc.

  • Testing existing systems and propose new systems and features implementations whenever is cost-effective

  • Testing, debugging, profiling, and optimizing implementations

  • Creating design documentation according to Team Standards

  • Actively attending to code review

Qualifications

  • At least 5+ years of experience in the production of games for consoles and PC

  • Shipped title experience

  • Good skills in C/C++

  • Experience in developing advanced server architecture and applications for online console or PC video games

  • Good understanding of client-server methodology, scalability, and security considerations

  • Good understanding of Internet and network architectures with bandwidth considerations

  • Ability to write solid, reliable, efficient code

  • Being able to work efficiently under tight deadlines

  • Knowledge of any project management and bug tracking software

  • Strong verbal and written communication skills in English

  • Open-minded team player attitude

  • Strong work ethic and self-motivated

  • Passionate about playing and making video games

Nice to have

  • Experience with profiling and optimizations

  • Experience working on consoles such as PS4 and Xbox One

  • Unreal Engine 4 knowledge

  • JIRA, Swarm and Perforce Knowledge

Additional Information

  • 100% company paid Medical, Dental, and Vision plans 
  • Company-paid holidays and an attractive paid time off policy which includes 4 weeks of vacation
  • Relocation Assistance
  • Short and Long Term Disability, Life Insurance, Pet Insurance
  • Flexible Savings Account Programs
  • Commuter Tax benefits 
  • Discounted gym memberships to keep our staff healthy and happy
  • An informal atmosphere, no dress code, no unwanted formalities
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