Senior UI/UX Designer

  • Full-time
  • Project: Dagger
  • Department: Design
  • Location: US, Chicago (Remote/Hybrid)

Company Description

People Can Fly is one of the leading Polish gaming studios and a globally operating AAA game developer that made its mark on the action shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. We are also one of the most experienced Unreal Engine studios in the world. We have gained a vast know-how as a part of Epic Games family and we have developed our unique, trademark approach to the engine as an independent studio. We are rapidly growing, ambitious company looking for the most promising talents working in the game industry.

In December 2020 studios’ holding company PCF Group S.A. debuted as a public company on the Warsaw Stock Exchange. Over the last 5 years, our studios have grown from 40 to over 350 people, whom we affectionately call ‘Aviators’. In addition to our headquarters in Warsaw, we have studios located in Poland (Lodz and Rzeszow), the UK (Newcastle), the US (New York and Chicago), and Canada (Montreal) – with plans to expand even further in near future! Recently, our family was extended with a newly formed partnership with Game On, a creative motion capture, animation, and audio studio with a portfolio of AAA collaborations.

To foster the creative process, we make sure that our culture stays informal, whilst direct
communication and a quick decision-making process really matter. As a PCF aviator, you will have a real impact on the games we’re working on. We also offer access to solid know-how, creative resources, and constructive feedback at every stage of development. Our modus operandi is based on staying dynamic, evolving in sync with gaming industry trends and focusing on delivering creative solutions in any circumstances.

During the pandemic, we have successfully transitioned to a remote work model, and we aim to develop it further and keep this option available to most of our employees. And with millions of players embracing our recent hit, Outriders, we can guarantee that you will work on the projects with true impact on the whole gaming community.

Project Dagger is a new IP developed with Take-Two Interactive. It’s a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.

Take flight on this amazing journey with us and spread your wings in the game industry!

Job Description

People Can Fly is seeking a Senior UI/UX Designer that will work with the design team and be responsible for ideating and conveying the vision of the game’s interface and user experience elements. This role will primarily involve creating, owning, and implementing original UI/UX designs in close collaboration with the design, art and engineering teams. The Senior UI/UX Designer will own the flow and feel of all interface elements in our game.

         Responsibilities

  • Establish and maintain workflow for the UI/UX department.

  • Provide day-to-day feedback and creative problem solving.

  • Ensure that the work of the team follows the quality standards, artistic direction, and deadlines of the game.

  • Collaborate with artists, designers, and other disciplines to create an excellent and coherent user experience.

  • Act as the primary point person on all user interface related topics.

  • Drive UI designs from the concept phase throughout the iteration process up to highly polished final asset while working with UI art and the art director.

  • Assist the engineering team with the implementation UI elements by providing initial prototypes.

  • Ensure that game information is well conveyed through the various user interfaces.

  • Ensure consistency in the UI/UX design from menus to in-game elements.

  • Collaborate with outside user testing and develop a positive feedback loop.

  • Ensure accessibility features are helping our game be as inclusive as possible.

Qualifications

 

  • Minimum 3 years of UI/UX experience.

  • At least 1 shipped AAA project.

  • Strong expertise in design fundamentals and UI/UX design trends.

  • Mastery of UX interaction and design principles and deliverables including rapid prototyping, flow diagrams, wireframes, experience maps and annotated comps.

  • Good knowledge of the pipeline for motion design, UI animation and VFX.

  • Ability to illustrate ideas and advocate them within the team.

  • Strong understanding of color theory and how color affects mood & focal points

          Nice to Have

  • Technical knowledge of UE4 and UMG

  • Traditional art skills along with graphic design competencies (composition, layout, typography, and color/tone)

Additional Information

  • 100% company paid Medical, Dental, and Vision plans 
  • Company-paid holidays and an attractive paid time off policy which includes 4 weeks of vacation
  • Relocation Assistance
  • Short and Long Term Disability, Life Insurance, Pet Insurance
  • Flexible Savings Account Programs
  • Commuter Tax benefits 
  • Discounted gym memberships to keep our staff healthy and happy
  • An informal atmosphere, no dress code, no unwanted formalities
Privacy Policy